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Resprites wooden drying racks#1028

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chazzyjazzy merged 1 commit into
DarkPack13:masterfrom
FalloutFalcon:paynt-drying-spritesi-forgort-about
May 7, 2026
Merged

Resprites wooden drying racks#1028
chazzyjazzy merged 1 commit into
DarkPack13:masterfrom
FalloutFalcon:paynt-drying-spritesi-forgort-about

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@FalloutFalcon FalloutFalcon commented May 6, 2026

About The Pull Request

There is a sprite for when they are dried but weed is notably missing code that removes them from being counted as dryable at any point.

2026-05-06.01-02-19.mp4

Why It's Good For The Game

Old ones are one of the oldest sprites in TG. They are illfit for the setting.

Changelog

🆑 FalloutFalcon, Major00
image: Resprites wooden drying racks
/:cl:

@chazzyjazzy chazzyjazzy merged commit 785c543 into DarkPack13:master May 7, 2026
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darkpack13-api Bot added a commit that referenced this pull request May 7, 2026
github-actions Bot added a commit that referenced this pull request May 7, 2026
Time-Green pushed a commit to tgstation/tgstation that referenced this pull request May 9, 2026
## About The Pull Request
All items im aware of only care amout the dried signal once, in which it
applies dried, then it does nothing new.
This changes it so it wont accept, process, or otherwise consider valid
"completed"/dried items

I considered just removing the element in whole, but i realized that
would have an effect on the ciggie rolling recipes which check for
specificly `TRAIT_DRYABLE` which is added and removed by whether it has
said element. Im also not sure how weird the practice or `RemoveElement`
yourself inside an element is.
But this would be my alternative if anyone has any thoughts.
<img width="853" height="239" alt="image"
src="https://github.com/user-attachments/assets/4d3803ff-2248-48d8-8c60-f8abac8647e6"
/>
<img width="747" height="85" alt="image"
src="https://github.com/user-attachments/assets/396b06cb-d8a8-4318-853f-fe9d90050346"
/>
## Why It's Good For The Game
prob dont need to waste effort or allow someone to reinsert a dried
item.

It also means we can have logic for if the drying rack has processed all
of its contents. ([evil downstream
pr](DarkPack13/SecondCity#1028) where i added a
filled-dried icon state)
## Changelog
:cl:
fix: Drying rack no longer accepts or processes dried items
/:cl:
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2 participants